RECON:
Zeller-H Advanced Sniper Rifle:
A definite improvement and with the addition of the 'GRuber-5 Stabilizer' can make snipan seem easy. Even nOObs can get kills with this. If sniping is your thing this is a must, and if its not, this might get you started on the sniper trend.
Lambert Carbine:
A good close range weapon and can be very accurate on single shot.My favourtite and most used gun in the game, although it doesn't suit everybody's needs.
ASSAULT:
Baur H-AR Heavy Assault rifle:
Very accurate on single shot and good at close range, if you don't run out of ammunition.
Voss L-AR Light Assault Rifle:
A slight upgrade on the Krylove, depending on how you play, and a definite increase on the Scar 11. " the Voss L-AR uses lower calibre ammunition allowing for higher volume cartridges, enabling prolonged suppressive assault."
ENGINEER:
Pilum H-AVR Heavy Anti Vehivle rifle:
A huge upgrade on the basic anti-tank rifle. It is not guidable but does not send a warning to the tank driver.
Mitchell SAAW 86 Anti Aircraft Missile Launcher
Almost completly useless against ground targets and in my opinion a waste of an upgade.
SUPPORT:
Ganz HMG Heavy Machine Gun:
Having not used this gun yet I can't give a personal opinion just the official speel, "Even more dependable than the Bianchi LMG and more relentless than the Shuko LMG, the Ganz HMG (Heavy Machinegun) is the crowning achievement in light machine gun design. Engineered from super light polymer matter, upgraded with an ultramodern onboard stabilization and heat reduction system, and fitted with an electronic double-magazine feeder, the Ganz HMG is unmatched in power, quality, and consistency of fire. "
Clark 15B Shotgun:
A bit of fun on the infantry levels, requires a bit of getting used to but the close combat pins come quite easily after a awhile.





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